WIPEDAY · In development, playtesting under way. No release date and no price announced yet.
Independent game studio · Québec

StudiosGrand Nord

We’re an indie studio in Québec making survival games where the best stories start with “so we had this base…”. First up: WIPEDAY. Still in the oven.

N1Our first game

Everything you own can be taken

IN DEVELOPMENT
Survival · raiding · top-down

You wash up on the island with a rock and a torch. Hit trees until you have a hut, then put a lock on it. When you die, everything in your pockets stays on the ground for whoever finds it first. And yes, people can blow open your base while you’re asleep.

Then the wipe hits. The map resets and everybody is back on the beach with a rock. Day one is a land rush. By mid-wipe the clans are raiding each other. The last days are pure chaos.

Our servers check every shot and every build. If you got raided, it really happened.

A night raid: a charge blows against a stone base wall while an armed raider waits
Night raid. Hope your walls hold.
N2The loop

Nobody starts ahead

01

The wipe

Fresh map every wipe. Veterans don’t get a head start, just better habits.

02

Gather and build

Wood, stone, metal, sulfur. Start with twigs, work your way up to armored walls and put a code lock on the door. Pay your upkeep, or the base starts to fall apart.

03

Monuments

Old sites held by armed operatives. Bring rad protection, solve the puzzle, grab the access drive. Copper gets you into steel, steel gets you into gold. The best crates are at the top.

04

Raid or be raided

Rockets, charges, anything that goes boom. When someone hits your base, you get an alert with the grid square. Run home and fight, or start rebuilding.

N3End-of-wipe challenges

Big game

Six fights for groups who think they’re ready. You can see the big attacks coming, the difficulty scales with your group, and the loot is worth the trouble. Names and details may still change.

The Warden, in heavy armor with a machine gun
The WardenRaid boss
The sealed arena

At the end of a raid, the Warden waits in an arena that seals behind you. A laser sweep and then a machine-gun burst, grenade rings, reinforcements every phase. The bigger your group, the more he can take.

The Patrol Gunship seen from above
Patrol GunshipEvent
The patrol helicopter

An armed helicopter patrols monuments and populated areas. Searchlight at night, chain gun, rocket salvos after a lock-on. Shoot it down and its crates come down with the wreck.

The four-car armored train
Armored Train HeistEvent
Rob a moving train

A four-car armored train runs the surface loop. Get aboard, drill the vault while it moves and hold off the response helicopters. Rivals can sabotage your drill or derail the train.

The Station Master, boss of the Deep Line
The Deep LineDungeon
The bunker under the subway

Blow open the collapsed tunnel to get in. Three blacked-out sections to power up one by one, a flooded tunnel that is live while powered, then the Station Master and his runaway cars in the control room.

Leviathan's Keeper in a brass diving suit
Leviathan’s KeeperUnderwater
Guardian of the sunken sub

In the flooded engine room of an old sunken submarine, a diver in a brass pressure suit is waiting. Harpoons, steam bursts, sharks called in, and air pockets that shut one by one.

The RV Inkwell research submarine on the surface
RV InkwellUnderwater
The research submarine

A research submarine prowls offshore. Follow its sonar pings, watch for its periscope, then board it to loot its labs and sample vault.

N4Diving

Below the surface

Two divers swim a lap around a coral arch over a reef

There’s a second world under the water: reefs, wrecks full of crates, and sharks that don’t love visitors. The deeper you go, the darker it gets.

  • Diving tank. Your tank is your air. When it runs dry, all you have left is your breath.
  • Mask and fins. The mask lets you see further, the fins make you swim faster.
  • Spear gun. Firearms don’t fire underwater. Harpoons and melee do.
N5Cosmetics

Style, not power

OUR RULE

Never paid power

  • Cosmetic only. Skins change how your weapons, armor, tools and base look. Never their stats.
  • Earned or bought, never both. A skin either drops in game or sits in the store. Never both.
  • No paid loot boxes. If it’s for sale, you see exactly what you’re buying. Cases drop in game, and we don’t sell them.
Weapon caseArmor caseTool caseBase case
Skin cases. You earn these by playing.
IN DEVELOPMENT

Where we are

We’re building WIPEDAY and playtesting it on our own servers. No release date and no price yet. When we know, it goes up here.

  • Playable end to endA full wipe already plays start to finish in our tests, from the beach to the end-game fights.
  • Playtesting under wayWe play, we break things, we fix them. Balance and content change from build to build.
  • Still to comeMore art and UI polish, then getting it ready for everyone else.
  • Not yetNo release date, no pre-orders. We’re not taking your money yet.
N6Media

A look at WIPEDAY

The beach, the first night, the raids and what waits offshore.

Early development. Everything shown may still change.

N7The studio

Made in Québec

We’re Studios Grand Nord, an indie game studio in Québec.

We like games where the best stories come from other players: the raid that went sideways, the stranger who saved you at the last second. That’s what we’re making.

WIPEDAY is our first game.

NAME
Studios Grand Nord
BASED IN
Québec, Canada
FIRST GAME
WIPEDAY (in development)
LANGUAGES
English · Français
N8Press

Press kit

Writing about WIPEDAY? Grab what you need. It’s free to use for coverage; the terms are in the kit’s README.

Studio logo

Emblem as SVG (vector) and 1024 px PNG, transparent background.

Download SVG Download PNG

WIPEDAY fact sheet

One page: description, features, monetization rules and press contact.

Fact sheet in English (PDF) Fiche en français (PDF)

Media kit

Logos, key art, 16:9 scenes, vertical covers, Steam capsules and fact sheets, high resolution.

Download the ZIP (34 MB)
Say hi
studiosgrandnord@gmail.com